Where this is headed: I plan on making a better version of this someday (because let's be honest, the team generation is pretty bad in this one). Have it generate smaller groups of Pokemon at a time, give it good Pokemon to start with, consider all the options it asks for, and consider all the teams it generates. The program will generate better teams the more you give it guidance. It is actually very difficult to rate teams using the checks compendium due to its nature of having a lot of missing data (and there's no real way to fix that). Note: The program is able to generate entire teams by itself. Thorough explanations of how to use the program and how it works are on the website itself. (version 1.x is just a massively inferior 2.0) the way the generator works is a bit different) Mkmt 2.0 (inferior version but I'll leave it here if you want. Mkmt 3.0 (this is mostly the same as the webapp but I think the counterteamer is bugged). Also, these may have to have their stats updated (read the documentation in each one to know how). Note: all of these run in a command shell. (It may take a minute to load if the server is sleeping) The complete webapp version is now out! (This may not work properly on Safari) However, the one thing I believe the program does reasonably well is counterteam offensive pokemon. This is just some project I worked on to learn to code, and I figured some of you would be interested in checking it out, even if it's not used for real teambuilding. Don't expect great results from this program. The generation turned out to be a lot worse than I had hoped for, but I gave myself an impossible task to begin with. From there, the generator can sort teams by metagame coverage, and output the highest rated teams. From there, it's possible to see what percent of the metagame any individual Pokemon can cover, and more importantly, the percent of the metagame covered by any team, which serves as a form of rating. It also uses the usage stats, moveset usage stats, and heuristics which map the checks compendium to the moveset usage stats to find the usage of each individual Pokemon set. The program uses the checks compendium to create a map of the coverage of every Pokemon in the metagame (what every Pokemon checks and counters, and what checks and counters those Pokemon). The name is a pun off of "BreakMyTeam", which is the name of Orda's weakness checker, and also originates from Zarel's SweeperCalc. It is a tool to help build Pokemon teams.Ĭurrently, only the OU tier is supported. MakeMyTeam (mkmt) is a comprehensive Computer Teambuilding System. Optimized Team Generation, Pokemon Suggestions, and much more. It also doesn't break when a Pokemon set disappears from usage.) Keep in mind it is a jar file, so you will need the java runtime environment to use it however, most people already have this installed if you don't, it can be found here.(edit:, fixed a dumb bug so this can now use the most recent usage stats. If you want to download this version, it can be found here. double click on the file "Team_Generator.jar" I wrote this program just for kicks, so I take no credit for the strategies/listing, all the credit goes to people at Smogon. My program also has update options, so when the tier change or new strategies get added, the program will up to date. If you hover your mouse over the move-sets in the Strategy window, a new window with details about the attacks will appear. + Competitive battling tier, according to this siteĭon't just think of this program as just a generator, its also provides move-sets and strategies from Smogon. Okay, so my program can search for a Pokemon or team based on: However, I did write the program from scratch and did not borrow any code from the original. Not sure if this is the right place to post this, but I was inspired by the original Pokemon team generator, so I decided to write this program, it's a bit of an upgrade.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |