Can handle any nerf but not this one to druid awesomeness. I've let Bliz know so all you cheetah druids should do the same thing.Ĭome on Bliz, change it back via glyph or whatever because you just took too much of the great feel away from being a Druid. It's taking too much fun and coolness out of the game. I've rolled with the punches patch after patch for some years and it's all worked out and I've always had fun with my Druid but not this. Now stag is cool but cheetah awed me from the start with my druid main and to this day still has that cool factor that makes me love being a druid. We shift shapes and multitask and not only can that make us deadly and survivable it makes us very very cool. All they'll see is the two of you zooming past them at the speed of light, a random player sitting on a deer as it spasmodically jumps up and down on a raft.Ĭomment by SibinacMakes no sense to remove Cheetah and it makes no sense not to have that ground environment choice to go cheetah/stag or flight or any of our other forms. It's fast enough to let you catch up and overtake a swarm of Evermaw hunters all the way from the other side of the Timeless Isles. Forget ground mounts that's faster that a FLYING player. With darkflight/stampeding roar and jumps, you and your friend can easily hit over 600% movement speed on water. Need to get Jin'rokh's Focused Lightning away from the raid quickly and your 20 yard jump just isn't cutting it? There's a travel form for that!Īnd finally, you can use travel form on the Anglers Fishing Raft while another player is riding you (via glyph of the stag). While some people would prefer Displacer Beast to make a quick getaway from stuff like Horridon's Double Swipe or a Pandaren's Spinning Crane Kick, travel form works just as well and it has no cooldown, so you can keep spamming it any time you need to get somewhere FAST. Make sure to cast Stampeding Roar and laugh at those winds like they're nothing.īeing able to use travel form in combat is also invaluable. So, for instance, you could ferry one of your slow, slow, non-druid party members across the windy bridge portion of ToT. Combine it with movement buffs, e.g., Enchant Boots - Pandaren's Step, the passive talent Feline Swiftness and glyphed Stampeding Roar (or even Darkflight if you're a worgen druid), and you can be faster than any ground-mounted player-while being in a place where everyone else has to walk. If you also throw in, other players in your party can still mount you for some reason, even though regular mounts aren't allowed. Since travel form is technically NOT a mount, you can say, "Screw that!" and cast it anyway. Some instances and zones are considered to be "outdoors" but have restrictions that don't allow players to mount (certain parts of Throne of Thunder, Temple of the Jade Serpent, Vortex Pinnacle, just to name a few). This makes it incredibly fun and useful with the right items, skills and a little creativity. Comment by 1146241Despite all the people slamming this ability for being useless and slower than a mount, please keep in mind that you can cast it in combat and it counts as a shapeshift rather than a mount.
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